THOR BRIGSTED

C# Programmer / 3D Artist

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Atheneum

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About Atheneum

Atheneum was a one month project carried out by a group of 5.
Our main concerns were optimizing the game for performance and web.
The game primarily depends on 3 1024x2048 textures shared by most models including all walls and most props.
The game has since then been revisited in unity 5.4 to fix minor errors.

My contributions

  • Unity (not including main level design)
  • Programming (solo, C#)
  • Tesla Spider NPC (Modelling, rigging & animating)
  • Floor modules
  • Rigging & animating robot lower body

Links